2017
VHS Camcorder, Samples and Synths. Shot on an iPhone.
2016
Photographs, Mp3 Players, Headphones, White Paint, Daylight Bulbs, Tape Machine, 1/4 inch Audio Tape, Delrin
This is documentation of the installation of my MFA thesis show at CalArts. The photographs in the show are maps. They each contain a GPS shape that I walked. In walking, I was interested in using intuition as a method for exploring the places of memory. Like landscapes, memories can change as our point of perspective shifts. Experiencing a memory from within duration allows for a different kind of knowing. It is not an analytical kind of knowledge but instead it is an attempt to know what is ineffable within the memory. The maps are static images but the audio associated with each brings them back into the realm of the durational.
2016
Cloth, Plaster, Chicken Wire, Plastic, Paint, LEDs, Arduino, Speakers, Computer Running Custom Max/MSP Patch, Sound Compositions, Audio Cables.
This is the result of the first collaboration I have done with Andre Keichian. The general idea of this project is to create contingent relationships with bodies in a room in order to explore one’s awareness of the body and also of others. Out of the relationships between bodies arise many issues regarding community and responsibility, visibility and invisibility, that extend beyond just human to human interaction. We are also interested in heightening an awareness of and exploring vibrational relationships between matter (humans and nonhumans / living and nonliving) through sound.
2015
Wood, Mylar, Speakers, Amplifiers, Computer, Audio Interface, Microphone, Cabling, Light Bulb Cord, Custom Max Patch.
Through the looping and gradual destruction of voices and sounds present in the room, this piece explores the fracturing capabilities of digital technologies by creating extended present times that then run in parallel with the past.
Right now, there is only one piece of software here. I hope to change this as time goes on...
2015
Shelf, Stereo Microphone, Mulit-Channel Headphone Amplifier, Headphones, Cabling.
Roomy attempts to elevate sound from a position of merely filling out the visual to one that subsumes it. The viewer is still hearing the room but it is immediately apparent that the sound in the headphones has a different detail and that the stereo field is stationary thus creating a new world that retains the same visual referent but provides an auditory corollary that is dominant through its uncanniness.
2015
Object 1 is the first in what will be a series of pieces that focus on process and its byproducts. Making an object or sculpture out of things that are just lying around, recording this construction process and then reconfiguring the sonic byproducts of the made physical object into an audio construction displaces our usual focus a final product and instead points to all of the places in-between.
2015
Traffic Synths are a Max/MSP patch that, by analyzing video from various highway cameras in Los Angeles, produces sound based on traffic and camera behavior.
2014
Cardboard boxes, Speakers, String, Amplifier.
When a brain creates a memory, a protein is synthesized. Proteins are normally coiled up but before a new protein coils, it vibrates at an extremely high frequency. This frequency, when lowered down into the range of human hearing, correlates to the frequencies used in this audio piece. Proteins is meant to be positioned so that viewers walk under it and come into contact with the strings as they vibrate.
2014
Lamp, Pillow, Headphones, Box with audio player, Paper.
Fern is an installation and audio piece that looks at the mutability and transience of memory. The audio piece is a portion of a conversation which is abstracted when played and rerecorded through the human body while the pillow, lamp and card evoke the setting and transience of a hotel.
In addition to making art for installation, I also write, produce, engineer, mix and master records.
This SoundCloud page is a place where I store ideas, tones and sounds.